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Product Handbook

Product is a function of four crafts: product management, product design, product marketing, and research/analytics. This handbook is for all of them. It replaces the PM Handbook; where something below is craft-specific, it says so.

Product is two things: domain expertise and craft. Domain expertise is the asset: your model of the customer plus the learnings the domain has given you. Craft is the discipline that builds it: reps, exposure, scored predictions. Combined, they produce taste: knowing the customer well enough to deliver value they’re prepared to pay for. Taste is the goal, and both components are required; there is no version of getting great without the discipline and the reps. Agents make the mechanics cheap, which raises the premium on taste for every craft: an agent can draft the spec, the mock, the launch copy, and the analysis; what stays scarce is knowing which one is right for this customer.

The function owns a simple question: are we spending engineering time on the highest-leverage work, and did it pay? Answering it takes all four crafts: the expertise to know what’s highest-leverage, the discipline to prove it, ship it, and score it.

Companion to the Product Loop (how the company builds product, the six-phase loop). This one is how the product team operates day to day.


Two legs, both required.

Domain expertise is the asset: the customer model (who they are, their economics, what they’ll accept and pay for) plus the learnings the domain has given you. It stays in the domain: change domains and it resets, so judge new joiners on trend, not level. Each craft holds a different facet of it: the PM holds the jobs and the money, design holds the behaviour, marketing holds the language, research holds the evidence. It is built deliberately, not by osmosis:

  • Entering a domain follows the Domain Expertise protocol, whatever your craft: scoped reading, the three insiders, triangulation, the economics bar. It produces the customer model in the Product Spec by week two: the team’s working model of the customer, dated, labelled a hypothesis, revised on evidence. The model is multi-author: each craft owns its sections.
  • Staying expert takes longitudinal exposure: go back to the same customers repeatedly, over years, and keep your craft’s signature exposure (see Craft) alongside deliberate study of competitors and the wider market.
  • Staying honest happens where the work is already reviewed: customer-model claims get attacked in RFC reviews and fed back at post-launch reviews, not in a ritual of their own.

Craft is the discipline, and it IS the loop: reps on the customer’s actual job, exposure across the quality range (competitors included, bad ones too), predictions written before reality answers and scored against it. Craft transfers between domains; the learnings don’t. Most of this handbook is craft mechanics (RFCs backed by evidence, RICE, the verdict rule, instrumentation, measuring what shipped against what was predicted), because discipline is teachable in a way taste is not, and the playbook builds the reps into the working artefacts so doing the work is doing the reps. The playbook is a training system that multiplies discipline, not a substitute for it. Working here should compound you.

Taste: craft plus domain expertise, one loop, four crafts

Section titled “Taste: craft plus domain expertise, one loop, four crafts”

Taste is not a feeling and not an aesthetic sense. It is craft combined with domain expertise: knowing the customer well enough to deliver value they’re prepared to pay for. In practice that’s a prediction skill: the ability to say in advance what the customer will accept and what it will do, and be right more often over time. That makes it buildable the way forecasters build accuracy (explicit calls, real consequences, scored outcomes, high reps) and measurable per person.

The loop is universal; the prediction type is craft-specific: PMs predict commercial mechanisms, designers predict behaviour, marketers predict message and funnel movement, researchers pre-register findings and forecast metrics. All four write the call in the working artefact before reality answers and score it at the review that artefact already gets; the scored calls, over time, are each person’s track record. The build loop, the Loewy anchor, and the per-craft application live in Craft: read it once properly.

The proof it’s working is the outcome chain: predictions sharpen, then the leading indicators move in product analytics, then revenue follows (lagging). Activity that doesn’t drive impact is meaningless.

In ProductOS you encode taste into the anchors and the specs, so agents inherit your judgement instead of generic defaults. But taste never fully transfers to a document; you stay accountable for what you ask an agent to build and what it hands back. The test of real expertise: you can say why something is good or bad. An articulate opinion that has never been scored is still an opinion.


  1. Talk to customers, in your craft’s way. PMs: 3+ conversations per initiative, and go back to the same customers repeatedly. Design: watch real usage, test with real users. PMM: win/loss interviews and live call listening. Research: field time, not just queries. Evidence, not hearsay.

  2. Never make an unscored call. Every material bet carries a written prediction in your craft’s terms, with a confidence, before reality answers. RFCs for PMs; pre-test predictions for design; funnel predictions per launch for PMM; pre-registration for research. Scored at the review the artefact already gets.

  3. Complete monthly rituals. Dogfood, onboarding review, competitor review. If you don’t use your own product (and theirs), you don’t understand the problem space, whatever your craft.

  4. Keep the customer model alive. Your craft’s sections of the customer model current, revised on evidence, and open to attack in every review that leans on them.

  5. Measure actual vs predicted. Post-launch reviews at 2 weeks / 30 days / 90 days close the loop on the work; scoring your predictions there closes it on your judgement.


Full profiles, prediction types, exposures, and failure modes per craft: Craft. Decision rights across the triad: Working Together. The short version:

CraftOwnsPredictsWatch for
Product managementThe problem: jobs, evidence, economics, prioritisationCommercial mechanismsOrder-taking; volume without scored bets
Product designThe experience: flows, patterns, the acceptance edgeBehaviour (task success, TTFV)Aesthetics detached from the job
Product marketingThe story: positioning, language, enablement, funnelMessage and funnel movementJudged by sales applause, not deal outcomes
Research / analyticsThe evidence: grading, instrumentation, forecastsPre-registered findings, metric forecastsThe service desk; no falsifiable calls

We are: problem-solving partners who translate strategy into shipped, sold, measured capabilities; evidence-based decision makers; partners to Engineering, not commanders of it. We aren’t: feature brokers taking orders from sales, project managers tracking tickets, a deck factory, or a dashboard service desk.


Outcomes matter more than calendar slots. Lead owner named; everyone contributes.

OutcomeCadenceLeadHow
Feedback is triaged and categorisedDailyPMProcess the feedback queue; tag persona; escalate critical.
Quick wins identified and scopedWeeklyPM + Tech LeadScope ≤ half-day wins from triaged feedback; ship the obvious ones.
Planned work balanced against emerging needsWeeklyPM + EngCompare new signals against commitments.
RFCs compete for engineering timeFortnightlyPMPrioritisation session; Decision Framework.
The team understands the product from the customer’s sideMonthlyEvery craftDogfooding + onboarding review + competitor review, through your craft’s lens.
The team’s model of the customer is currentOngoingEvery craftCustomer model revised on evidence; broken assumptions fed back at post-launch reviews.
Shipped work measured against predictionsPost-launchPM, with craft predictions attachedReviews at 2wk/30d/90d; Mechanism Check scored. Design and research predictions score earlier, at their own loop length.
Launches carry a message predictionPer launchPMMPositioning shipped with a predicted funnel movement and date.

The spine is common to all crafts; the craft column is what differs.

TimelineEveryoneBy craft
Week 1Accounts and access. Complete product training. Use the product: build, break, explore with agents. Informal 1:1s across the triad. Listen.
Week 2Start the Domain Expertise protocol. Draft your sections of the week-two customer model: it will be wrong, that’s the point. Triage your first feedback.PM: jobs + economics sections. Design: behaviour + acceptance edge. PMM: language + buying committee. Research: evidence grading pass on everyone’s sections.
Week 3First contribution shaped with the team.PM: RFC stub from the discovery backlog, 3+ customer calls. Design: first teardown + a pre-test behavioural prediction. PMM: sit 5 live sales calls; draft the objection map. Research: first pre-registered study.
Week 4Complete all monthly rituals. Share your customer-model sections with the team for attack.
Month 2First scored call: a written prediction in your craft’s artefact, with its scoring date set.PM: RFC approved with mechanism + [LB] assumptions. Design: prediction scored against a usability test. PMM: launch narrative with funnel prediction. Research: pre-registration scored against findings.
Month 3Operating independently; longitudinal exposure locked in.PM: standing conversations with the same customers under way. Design: teardown rotation set. PMM: win/loss interview quota set. Research: field-time quota set.

Three traits, every craft.

DODON’T
Link claims to research, data, or named customersStart with “I think customers want…”
Validate with multiple independent sourcesBuild the case on one conversation or one query
Use data to challenge your own ideasCherry-pick supporting evidence
DODON’T
Scope for MVP and iteration; ship behind flagsSolve every edge case in V1
Make the call, write the prediction, score itKeep options open forever to stay unscoreable
Ship the test, the message, the analysis earlyPolish past the point of learning
DODON’T
Ask “what progress is the customer trying to make?”Ask “do you want feature X?”
Reframe requests as underlying jobsTake feature requests, design trends, or stakeholder copy notes at face value
Bring the problem to the triadBring a prescribed solution

We use AI for augmentation, not automation. The rules:

  1. You own the inputs and outputs. You must know what good looks like before asking an agent to produce it. This is exactly why the taste loop matters: an agent multiplies judgement, it doesn’t substitute for it.
  2. Approved enterprise accounts only.
  3. Learn from each other. Shared channel; post what works.
  4. Follow the AI policy. If it doesn’t exist, write one.

Where AI helps: analysing research and feedback patterns; drafting RFCs, briefs, copy, and analysis for you to own; competitive analysis; exploring the product; first-pass synthesis of calls. Where it doesn’t: making strategy decisions; replacing customer contact; judging quality you haven’t experienced yourself; scoring your own predictions.

When agents do much of the delivery: augment the judgement, automate the delivery, keep the gates. The anchors stay human-owned; the fresh-process reviewer and the outcome UAT are load-bearing. See Agentic Delivery.


“If you don’t use your own product, you don’t understand your own product.” All crafts complete all rituals. ~6–8 hours/month.

Experience the product as each persona does, through your craft’s lens: PM reads the jobs and friction, design reads the flows and the edge, PMM reads the story the product tells, research reads whether the instrumentation captures what just happened. Raise ≥1 ticket tagged ritual:dogfood.

End-to-end as a new Admin, monthly. Record ≤10 mins. Raise ≥1 ticket tagged ritual:onboarding. You must always find something to improve.

Different competitor each month; complete their onboarding end-to-end; document standouts, gaps, opportunities; share in the team channel. Tag ritual:competitor. This is the outside exposure that keeps immersion from becoming going native.

Use the Ritual Review Template for dogfooding, onboarding, and competitor reviews.

ritual:dogfood, ritual:onboarding, ritual:competitor, ai-assisted, quick-win.


Decision rights and triad mechanics: Working Together. The anti-patterns in one line each: don’t tell engineering how (“we need sub-50ms queries”, not “use PostgreSQL”); don’t take “sales needs this for a deal” as evidence (“sales hears this from 5 customers, let’s validate” is); don’t let any craft get overruled in its own domain without a conversation.


Start here:

Guides:

Templates:

Operational: